TOP 5 GAME ON PC
5. THE ELDER SCROLLS V
The Elder Scrolls V: Skyrim is an action role-playing game, playable from either a first- or third-person perspective. The game is presented as an open world, allowing the player free roam over Skyrim, a large, open environment.[4] The player may navigate the game world faster by riding horses, or by utilizing a fast-travel system that allows the player to warp to previously-discovered cities, towns and dungeons.[5] A main quest is assigned to the player at the beginning of the game, but it can be completed at the player's leisure, or ignored given the prerequisite that the first stage of the quest is completed. Non-player characters (NPCs) allocate the player additional side-quests, and the parameters to some of these side-quests may be adjusted, for example by sending the player to a dungeon that has not been previously explored.[6] The player can interact with NPCs in other ways as well, for example by having conversations with them, which may probe the opportunity to be assigned a quest by the NPC.[7] Some NPCs that are befriended or hired by the player may act as companions who will accompany the player and provide aid in combat.[8] The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins.[9] Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. Each of the cities and towns in the game world has an economy, which the player can stimulate by completing jobs such as farming.[10]
A perpetual objective for the player is to develop their character. At the beginning of the game, the player creates their character by selecting one of several human, elven, or anthropomorphic races, and then customizes their character's appearance.[11] Over the course of the game, the player improves their character's skills, which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly between the three schools of combat, magic and stealth. When the player has trained skills enough to meet the required experience, their character levels up. Each time their character levels, the player may choose to select a skill-specific ability called a perk, or store perks for later use. Unlike earlier entries in The Elder Scrolls series which used a character class system to determine which skills would contribute to the character's leveling, Skyrim allows the player to discover preferred skills as they play the game and rewards the player with more experience when a frequently-used skill is leveled.[6][12] The head-up display (HUD) appears when any of the player's three main attributes are being depleted. Health is depleted primarily by damage through combat and although it is regenerated naturally over time, it can also be restored by spells, potions, or resting; the loss of all health results in death. Magicka is depleted by the use of spells and by being struck by lightning-based attacks. Stamina determines the player's effectiveness in combat and is depleted by sprinting, power attacking, and being struck by frost-based attacks; both magicka and stamina can be regenerated in similar ways to health. The player's inventory can be accessed from the menu and items can be viewed in 3D, which can be essential in solving puzzles found in dungeons.[13]
The player's effectiveness in combat relies on the use of weapons and armor, which may be bought or created at forges, and magic, which may also be bought or unlocked. Weapons and magic are assigned to each hand, allowing for dual-wielding, and can be swapped out through a quick-access menu of favorite items.[14]
Shields can be used either to fend off enemy attacks and reduce the
damage intake, or offensively through bashing attacks. Blunt, bladed and
hacking weapons can be used in close combat and each have specific
advantages and roles; as an example, the player can perform power
attacks with each weapon. Magic can be used in the form of spells; each
of the eighty-five spells has a different function, such as the
regeneration of health or the depletion of enemy health.[15] The bow and arrow
may be utilized in long-range combat, but the bow can be used as a
defensive melee weapon in close combat. The player can enter sneak mode
and pickpocket, or deliver sneak attacks to unsuspecting enemies.
When exploring the game world, the player may encounter wildlife. Many creatures in the wilderness are immediately hostile towards the player.[4] Skyrim is the first entry in The Elder Scrolls to include dragons in the game's wilderness. Like other creatures, Dragons are generated randomly while the player explores the world, and some dragons may attack cities and towns when in their proximity.[16] The player character can absorb the souls of dragons in order to use powerful spells called "Dragon Shouts". Each Shout contains three words, and the strength of the Shout will vary depending on how many words have been spoken. The words to Shouts can be learned by visiting "Word Walls" in dungeons. The shouts are unlocked for use by spending the absorbed souls of slain dragons.[17][18] A regeneration period limits the player's use of Shouts in gameplay.[19]
4.STAR WARS BATTLE FRONT 2
Battlefront II is fundamentally similar to its predecessor, albeit with the addition of new gameplay mechanics. The general objective in most missions is to eliminate the enemy faction. Like Star Wars Battlefront, the game is split into two eras, the Clone Wars and the Galactic Civil War. Players have the ability to choose between six classes during gameplay. Four class types are common to all factions; infantry, heavy weapon, sniper and engineer.[1] In addition to the four standard classes, each faction has two unique classes which unlock by scoring a predetermined number of points. For the Rebellion faction, the Bothan Spy and the Wookie; for the Empire, The Officer and The Dark Trooper; for the Republic, the Commander and the Jet Trooper; and for the CIS, the Magnaguard and the Droideka.[2] Battlefront II also features heroes - a special class that allows the player to control iconic characters from the Star Wars universe. Heroes serve as a bonus to players, and are unlocked by meeting certain criteria, such as earning a certain number of points. Differences between Battlefront II and its predecessor include the ability to sprint and the ability to roll forwards.[3]
The PSP version of Battlefront II does not feature the Rise of the Empire campaign. Instead it features three single-player Challenge modes; Imperial Enforcer, Rogue Assassin, and Rebel Raider.[6] In Imperial Enforcer the player is sent to eliminate indigenous species on several given planets, such as Gungans on Naboo and Ewoks on Endor.[6] Rogue Assassin requires the player to eliminate all Imperial officers on a given sets of planets. Bonus points are awarded for any other kills.[6] Finally, Rebel Raider tasks the player with locating specific objects in a map and returning them to a designated drop point, similar to Capture the flag.[6]
In Instant Action players can choose from any of the game's levels,
as well as any available eras and modes. Four other modes are included
in addition to the traditional Conquest mode that was found in Star Wars: Battlefront; Hunt mode, Capture the Flag (CTF), which is available in 1-flag and 2-flag variants, Hero Assault and Space Assault.[5]
In Conquest mode, players are required to capture command posts.[7] Players capture command posts by standing near one until its holograph turns blue.[7] Players can capture both enemy command posts and neutral command posts. For enemy command posts, enemy units can continue to spawn in the area until they are de-energized. When all command posts belong to a given team, a twenty second timer begins in which the opposing team must de-energize a command post or they lose. Alternatively, if one team eliminates all opposing reinforcements, they win.[5]
In Hunt mode, players take on the role of the species indigenous to the chosen planet, or of a faction opposed to that species. The object when playing as the indigenous species is to repel the opposition, or to eliminate the indigenous species if playing as the opposing faction.[5] In 1-flag CTF, both teams attempt to take a common flag and capture it at the enemy's base. This mode is the only one available on ground maps as well as in space.[5] 2-flag CTF tasks players with stealing the enemy's flag and returning it to their base for points.
In Hero Assault players control iconic Star Wars characters which are divided into two teams, heroes and villains. The sole objective is to be the first team to reach the number of required kills.[5] Space Assault allows players to control a starfighter in order to destroy critical systems on the enemy's capital ship or destroy other enemy starfighters for points.[1] The systems of an enemy capital ship can be destroyed in a starfighter by firing at key areas of the ship. Alternatively, players can land in the enemy hangar and sabotage critical systems internally. The game ends when one team has reached the required number of total points.[5]
3. BATTLE FIELD 4
Battlefield 4 features several changes compared to its predecessor. The game's heads-up display is much the same, composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and red/orange for enemies.[8][9][10]
Players can now use dual-scoped weapons, including weapons with different firing modes (e.g. single shots, automatic fire). They can also "spot" targets—marking their positions to their squad—allowing teammates to either suppress or eliminate them. In addition, players will have more survival capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection. The single-player campaign will see the player using vehicles to quickly traverse mini-sandbox-style levels.[8][9]
Battlefields' multiplayer has been confirmed to contain 3 playable factions; U.S., China and Russia and up to 64 players on PC, PS4, and Xbox One. Also confirmed is the return of the "Commander Mode" last seen in Battlefield 2142, which gives select players an RTS-like
view of the entire map and the ability to give orders to teammates.
Also, the Commander can observe the battle through the eyes of the
players on the battlefield, deploying vehicle and weapon drops to "keep
the war machinery going", and ordering in missile strikes and such on
hostile targets (as long as at least one friendly player can see the
target).[11][12]
On June 10, 2013, at E3, DICE featured the map "Siege of Shanghai", pitting the People's Liberation Army against the U.S. Marine Corps. The gameplay showcased Commander Mode; new weapons and vehicles; and the "Levolution" gameplay mechanic. The video displays the last of these at various points, including: a player destroying a support pillar to trap an enemy tank above it; and a large skyscraper (with an in-game objective on the top floor) collapsing in the center of the map, kicking up a massive dust cloud throughout the map and bringing the objective closer to ground level.[10][13] So far, the four previous classes from Battlefield 3's multiplayer appear to be the same—Assault, Engineer, Support, and Recon.[14][15][16]
2.MINECRAFT
Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[10] However, there is an optional achievement system.[11] The gameplay by default is first person, but players have the option to play in third person mode.[12] The core gameplay revolves around breaking and placing blocks. The game world is essentially composed of rough 3D objects—mainly cubes—that are arranged in a fixed grid pattern and represent different materials, such as dirt, stone, various ores, water, and tree trunks.[13] While players can move freely across the world, objects and items can only be placed at fixed locations relative to the grid.[13] Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[14]
At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.[15] Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.[15] The world is divided into biomes ranging from deserts to jungles to snowfields.[16][17] The in-game time system follows a day and night cycle, with one full cycle lasting 20 real time minutes.[13] Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.[13][18] During the daytime, non-hostile animals, such as cows, pigs, and chickens, spawn. They may be hunted for food and crafting materials.[13] During nighttime and in dark areas, hostile mobs, such as large spiders, skeletons, and zombies, spawn.[15] Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player, and the Enderman, a creature with the ability to teleport and pick up blocks.[19]
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[20][21] Although limits exist on vertical movement both up and down, Minecraft
allows for an infinitely large game world to be generated on the
horizontal plane, only running into technical problems when extremely
distant locations are reached.[nb 1]
The game achieves this by splitting the game world data into smaller
sections called "chunks", which are only created or loaded into memory
when players are nearby.
The game's physics system, in which most solid blocks are unaffected by gravity, has often been described as unrealistic by commentators.[22] Liquids in the game flow from a source, a liquid block which can be removed by placing a solid block in place of it.[13] Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[23]
Minecraft features two alternate dimensions besides the main world – the Nether and The End.[19] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[24] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[25] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[26] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement.
The game primarily consists of two game modes: survival and creative. It also has a changeable difficulty system of four levels; the easiest difficulty (peaceful) removes any hostile creatures that spawn.[27]
There are a wide variety of items that players can craft in Minecraft.[29] Players can craft armor, which can help mitigate damage from attacks, while weapons such as swords can be crafted to kill enemies and other animals more easily.[13] Players may acquire different resources to craft tools, such as weapons, armor, food, and various other items. By acquiring better resources, players can craft more effective items.[13] For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores, respectively; and tools made out of better resources (such as iron in place of stone) perform their tasks more quickly and can be used more heavily before breaking.[13] Players may also trade goods with villager mobs through a bartering system.[30] Emeralds are often the currency of the villagers, although some trade with wheat or other materials.[18][30]
The game has an inventory system and players are limited to the number of items they can carry. Upon dying, items in the players' inventories are dropped,[13] and players respawn at the current spawn point, which is set by default where players begin the game, but can be reset if players sleep in beds in-game.[31] Dropped items can be recovered if players can reach them before they despawn.[13] Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons.[27] Enchanted items are generally more powerful, last longer, or have other special effects.[27]
Players may also play in hardcore mode, a variant of survival mode that differs primarily in the game being locked to the hardest gameplay setting as well as featuring permadeath; upon players' death, their world is deleted.[32]
1.BATTLE FIELD 2142
Battlefield includes two gameplay modes, Conquest and Titan,[3] the latter of which can only be played online in multiplayer maps (without using mods). Both modes support varying numbers of players, up to 64, depending upon the server a player chooses to join online. The single player mode consists of a maximum of 16 players, which includes 15 AI bots.
There are several types of Conquest modes: Head-on, Assault, Assault Lines, and Double Assault Lines, Conquest Assault, No Vehicles.
After the shields are down, there are two methods to destroy the enemy Titan. One way is to simply remain on the ground and hold the anti-Titan missiles until they wear down the hull. A quicker alternative is to board the Titan using "assault pods" launched from an APC (Armored Personnel Carrier), air transport, Titan, or spawn beacon, spawn on your squad leader, or land an air transport on a Titan as a mobile spawn point. Once inside, the players must destroy 4 reactor consoles to gain access to the reactor room. There, they can blow up the reactor, and have 30 seconds to flee the Titan before it is destroyed.
During the beta release of the game, players who managed to escape the destroyed Titan before the 30-second timer ended received an award. In the retail game, the round ends when the Titan is destroyed, and because player deaths triggered by the end of a round do not count, the evacuation of the Titan had little significance aside from inciting a rush in the player. In patch 1.05, DICE reinstated the award for those attacking players who escaped the destruction in the "Titan Survival Pin." However, receiving the pin requires very precise timing to land on the ground, causing confusion amongst players initially.[5]
The rank system is designed to be progressive so ranks are earned faster when a player begins (for example, 40 points are needed to climb from the lowest to the 2nd lowest rank while 3600 points are needed to advance from the 2nd highest to the highest rank). This provides new players with a number of unlocks straight away to give them an edge (as well as ambition). Later ranks require more effort, time, and skill from the player as the extremely high amount of points can usually be attained only through awards (which may give up to 2000 points apiece). The final three ranks of the game are only given to a certain number of players at a time, with Major General given to 50 players, Lieutenant General given to 25 players, and the highest rank, Supreme Commander, given to only one player at a time. These top three are brevet ranks; players retain those ranks until other players surpass them.
A "Field Upgrade" is a temporary unlock which can be awarded to all members of a squad when they either kill, resupply, heal or revive a teammate while they are following an attack or defend order. The Field Upgrade is a sort of 'try before you buy' feature (while the player has his/her own customizable inventory), allowing players to experience certain unlocks before they use one of their hard earned unlock credits to unlock it. They only allow players to test the equipment one level higher on their original unlock tree. Field Upgrades will be available to the player until the player disconnects from the server. If a player unlocks a new item which they have already Field Upgraded on their current server, the next unlock will not become available to them for a Field Upgrade until they leave the server. Certain unlocks are only available after purchasing the Northern Strike booster pack, and they are on top of all the other unlocks in the unlock trees of the core game. Field Upgrades also allow players without Northern Strike to have temporary access to the upgrades that are only available in Northern Strike. Field Upgrades are only applicable on ranked servers.
5. THE ELDER SCROLLS V
The Elder Scrolls V: Skyrim is an action role-playing game, playable from either a first- or third-person perspective. The game is presented as an open world, allowing the player free roam over Skyrim, a large, open environment.[4] The player may navigate the game world faster by riding horses, or by utilizing a fast-travel system that allows the player to warp to previously-discovered cities, towns and dungeons.[5] A main quest is assigned to the player at the beginning of the game, but it can be completed at the player's leisure, or ignored given the prerequisite that the first stage of the quest is completed. Non-player characters (NPCs) allocate the player additional side-quests, and the parameters to some of these side-quests may be adjusted, for example by sending the player to a dungeon that has not been previously explored.[6] The player can interact with NPCs in other ways as well, for example by having conversations with them, which may probe the opportunity to be assigned a quest by the NPC.[7] Some NPCs that are befriended or hired by the player may act as companions who will accompany the player and provide aid in combat.[8] The player may choose to join factions, which are organized groups of NPCs such as the Dark Brotherhood, a band of assassins.[9] Each of the factions has a headquarters, and they have their own quest paths which the player can progress through. Each of the cities and towns in the game world has an economy, which the player can stimulate by completing jobs such as farming.[10]
A perpetual objective for the player is to develop their character. At the beginning of the game, the player creates their character by selecting one of several human, elven, or anthropomorphic races, and then customizes their character's appearance.[11] Over the course of the game, the player improves their character's skills, which are numerical representations of their ability in certain areas. There are eighteen skills divided evenly between the three schools of combat, magic and stealth. When the player has trained skills enough to meet the required experience, their character levels up. Each time their character levels, the player may choose to select a skill-specific ability called a perk, or store perks for later use. Unlike earlier entries in The Elder Scrolls series which used a character class system to determine which skills would contribute to the character's leveling, Skyrim allows the player to discover preferred skills as they play the game and rewards the player with more experience when a frequently-used skill is leveled.[6][12] The head-up display (HUD) appears when any of the player's three main attributes are being depleted. Health is depleted primarily by damage through combat and although it is regenerated naturally over time, it can also be restored by spells, potions, or resting; the loss of all health results in death. Magicka is depleted by the use of spells and by being struck by lightning-based attacks. Stamina determines the player's effectiveness in combat and is depleted by sprinting, power attacking, and being struck by frost-based attacks; both magicka and stamina can be regenerated in similar ways to health. The player's inventory can be accessed from the menu and items can be viewed in 3D, which can be essential in solving puzzles found in dungeons.[13]
When exploring the game world, the player may encounter wildlife. Many creatures in the wilderness are immediately hostile towards the player.[4] Skyrim is the first entry in The Elder Scrolls to include dragons in the game's wilderness. Like other creatures, Dragons are generated randomly while the player explores the world, and some dragons may attack cities and towns when in their proximity.[16] The player character can absorb the souls of dragons in order to use powerful spells called "Dragon Shouts". Each Shout contains three words, and the strength of the Shout will vary depending on how many words have been spoken. The words to Shouts can be learned by visiting "Word Walls" in dungeons. The shouts are unlocked for use by spending the absorbed souls of slain dragons.[17][18] A regeneration period limits the player's use of Shouts in gameplay.[19]
4.STAR WARS BATTLE FRONT 2
Battlefront II is fundamentally similar to its predecessor, albeit with the addition of new gameplay mechanics. The general objective in most missions is to eliminate the enemy faction. Like Star Wars Battlefront, the game is split into two eras, the Clone Wars and the Galactic Civil War. Players have the ability to choose between six classes during gameplay. Four class types are common to all factions; infantry, heavy weapon, sniper and engineer.[1] In addition to the four standard classes, each faction has two unique classes which unlock by scoring a predetermined number of points. For the Rebellion faction, the Bothan Spy and the Wookie; for the Empire, The Officer and The Dark Trooper; for the Republic, the Commander and the Jet Trooper; and for the CIS, the Magnaguard and the Droideka.[2] Battlefront II also features heroes - a special class that allows the player to control iconic characters from the Star Wars universe. Heroes serve as a bonus to players, and are unlocked by meeting certain criteria, such as earning a certain number of points. Differences between Battlefront II and its predecessor include the ability to sprint and the ability to roll forwards.[3]
Campaign
Whereas Star Wars: Battlefront's campaign featured missions dependent on the chosen faction, Battlefront II contains only one campaign, called Rise of the Empire, which is found in every version of the game except the PSP.[4] This set of missions is presented as the narration of a veteran of the 501st Legion, known as Vader's Fist, beginning with an attack on the planet Mygeeto during the Clone Wars and ending with the assault on Hoth as depicted in Star Wars Episode V: The Empire Strikes Back.[5] There are a total of 18 missions, three of which are optional space missions.The PSP version of Battlefront II does not feature the Rise of the Empire campaign. Instead it features three single-player Challenge modes; Imperial Enforcer, Rogue Assassin, and Rebel Raider.[6] In Imperial Enforcer the player is sent to eliminate indigenous species on several given planets, such as Gungans on Naboo and Ewoks on Endor.[6] Rogue Assassin requires the player to eliminate all Imperial officers on a given sets of planets. Bonus points are awarded for any other kills.[6] Finally, Rebel Raider tasks the player with locating specific objects in a map and returning them to a designated drop point, similar to Capture the flag.[6]
Galactic Conquest
Like its predecessor, Battlefront II includes Galactic Conquest. In this mode, the player commands a fleet throughout the galaxy conquering and protecting planets, much like a game of Risk. When two opposing forces reach the same planet, the game switches to the traditional perspective, and the player must eliminate the enemy faction to gain control of that planet. Players gain credits for performing well which can be used to buy new character classes, a new fleet, or bonuses that provide additional support when attacking or defending a planet.[1] While the PlayStation 2 and Xbox versions allow cooperative and competitive battles in Galactic Conquest mode through splitscreen gameplay, the PC version does not.Instant Action
In Conquest mode, players are required to capture command posts.[7] Players capture command posts by standing near one until its holograph turns blue.[7] Players can capture both enemy command posts and neutral command posts. For enemy command posts, enemy units can continue to spawn in the area until they are de-energized. When all command posts belong to a given team, a twenty second timer begins in which the opposing team must de-energize a command post or they lose. Alternatively, if one team eliminates all opposing reinforcements, they win.[5]
In Hunt mode, players take on the role of the species indigenous to the chosen planet, or of a faction opposed to that species. The object when playing as the indigenous species is to repel the opposition, or to eliminate the indigenous species if playing as the opposing faction.[5] In 1-flag CTF, both teams attempt to take a common flag and capture it at the enemy's base. This mode is the only one available on ground maps as well as in space.[5] 2-flag CTF tasks players with stealing the enemy's flag and returning it to their base for points.
In Hero Assault players control iconic Star Wars characters which are divided into two teams, heroes and villains. The sole objective is to be the first team to reach the number of required kills.[5] Space Assault allows players to control a starfighter in order to destroy critical systems on the enemy's capital ship or destroy other enemy starfighters for points.[1] The systems of an enemy capital ship can be destroyed in a starfighter by firing at key areas of the ship. Alternatively, players can land in the enemy hangar and sabotage critical systems internally. The game ends when one team has reached the required number of total points.[5]
3. BATTLE FIELD 4
Battlefield 4 features several changes compared to its predecessor. The game's heads-up display is much the same, composed of two compact rectangles. The lower left-hand corner features a mini-map and compass for navigation, and a simplified objective notice above it; the lower right includes a compact ammo counter and health meter. The mini-map, as well as the main game screen, shows symbols marking three kinds of entities: blue for allies, green for squadmates, and red/orange for enemies.[8][9][10]
Players can now use dual-scoped weapons, including weapons with different firing modes (e.g. single shots, automatic fire). They can also "spot" targets—marking their positions to their squad—allowing teammates to either suppress or eliminate them. In addition, players will have more survival capabilities, such as countering melee attacks from the front while standing or crouching, shooting with their sidearm while swimming, and diving underwater to avoid enemy detection. The single-player campaign will see the player using vehicles to quickly traverse mini-sandbox-style levels.[8][9]
Multiplayer
On June 10, 2013, at E3, DICE featured the map "Siege of Shanghai", pitting the People's Liberation Army against the U.S. Marine Corps. The gameplay showcased Commander Mode; new weapons and vehicles; and the "Levolution" gameplay mechanic. The video displays the last of these at various points, including: a player destroying a support pillar to trap an enemy tank above it; and a large skyscraper (with an in-game objective on the top floor) collapsing in the center of the map, kicking up a massive dust cloud throughout the map and bringing the objective closer to ground level.[10][13] So far, the four previous classes from Battlefield 3's multiplayer appear to be the same—Assault, Engineer, Support, and Recon.[14][15][16]
2.MINECRAFT
Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[10] However, there is an optional achievement system.[11] The gameplay by default is first person, but players have the option to play in third person mode.[12] The core gameplay revolves around breaking and placing blocks. The game world is essentially composed of rough 3D objects—mainly cubes—that are arranged in a fixed grid pattern and represent different materials, such as dirt, stone, various ores, water, and tree trunks.[13] While players can move freely across the world, objects and items can only be placed at fixed locations relative to the grid.[13] Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[14]
At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.[15] Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.[15] The world is divided into biomes ranging from deserts to jungles to snowfields.[16][17] The in-game time system follows a day and night cycle, with one full cycle lasting 20 real time minutes.[13] Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.[13][18] During the daytime, non-hostile animals, such as cows, pigs, and chickens, spawn. They may be hunted for food and crafting materials.[13] During nighttime and in dark areas, hostile mobs, such as large spiders, skeletons, and zombies, spawn.[15] Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player, and the Enderman, a creature with the ability to teleport and pick up blocks.[19]
The game's physics system, in which most solid blocks are unaffected by gravity, has often been described as unrealistic by commentators.[22] Liquids in the game flow from a source, a liquid block which can be removed by placing a solid block in place of it.[13] Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[23]
Minecraft features two alternate dimensions besides the main world – the Nether and The End.[19] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[24] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[25] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[26] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement.
The game primarily consists of two game modes: survival and creative. It also has a changeable difficulty system of four levels; the easiest difficulty (peaceful) removes any hostile creatures that spawn.[27]
Survival mode
In this mode, players have to gather natural resources (such as wood, stone, etc.) found in the environment in order to craft certain blocks and items.[15] Depending on the difficulty, monsters spawn at darker places on the map, necessitating that the player builds a shelter at night.[15] The mode also features a health bar which is depleted by attacks from monsters, falls, drowning, falling into lava, suffocation, starvation, and other events.[13] Players also have a hunger bar, which must be periodically refilled by eating food in-game.[28] Health replenishes when players have a nearly full hunger bar, and also regenerates regardless of fullness if players play on the easiest difficulty.[13][28]There are a wide variety of items that players can craft in Minecraft.[29] Players can craft armor, which can help mitigate damage from attacks, while weapons such as swords can be crafted to kill enemies and other animals more easily.[13] Players may acquire different resources to craft tools, such as weapons, armor, food, and various other items. By acquiring better resources, players can craft more effective items.[13] For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores, respectively; and tools made out of better resources (such as iron in place of stone) perform their tasks more quickly and can be used more heavily before breaking.[13] Players may also trade goods with villager mobs through a bartering system.[30] Emeralds are often the currency of the villagers, although some trade with wheat or other materials.[18][30]
The game has an inventory system and players are limited to the number of items they can carry. Upon dying, items in the players' inventories are dropped,[13] and players respawn at the current spawn point, which is set by default where players begin the game, but can be reset if players sleep in beds in-game.[31] Dropped items can be recovered if players can reach them before they despawn.[13] Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons.[27] Enchanted items are generally more powerful, last longer, or have other special effects.[27]
Players may also play in hardcore mode, a variant of survival mode that differs primarily in the game being locked to the hardest gameplay setting as well as featuring permadeath; upon players' death, their world is deleted.[32]
Creative mode
In creative mode, players have access to most of the resources and items in the game through the inventory menu, and can place or remove them instantly.[33] Players, able to fly freely around the game world, do not take environmental or mob damage, and are not affected by hunger.[34][35] The game mode helps players focus on building and creating large projects.[33]Adventure mode
Adventure mode was added to Minecraft in version 1.3; it was designed specifically so that players could experience user crafted custom maps and adventures.[36][37][38] Gameplay is similar to survival mode but introduces various player restrictions such as disabling the ability to place blocks and destroy blocks without the appropriate tools.[37][38] This is so that players can obtain the required items and experience adventures in the way that the mapmaker intended.[38] Another addition designed for custom maps is the command block; this block allows mapmakers to expand interactions with players through server commands.[39]Multiplayer
Multiplayer on Minecraft is available through player-hosted servers and enables multiple players to interact and communicate with each other on a single world.[40] Players can run their own servers or use a hosting provider. Single player worlds have local area network support, allowing players to join worlds on locally interconnected computers without a server setup.[41] Minecraft multiplayer servers are guided by server operators, who have access to server commands such as setting the time of day and teleporting players around. Operators can also set up restrictions concerning which usernames or IP addresses are allowed to enter the server.[40] Multiplayer servers offer players a wide range of activities, with some servers having their own unique rules and customs. Competitions are available in some servers, in which players can participate in a variety of games, including some resembling The Hunger Games.[42][43] A gamemode, PvP (player versus player), may be enabled to allow fighting between players.[44] In 2013 Mojang announced Minecraft Realms, a server hosting service intended to enable children to run server multiplayer games easily and safely.[45]1.BATTLE FIELD 2142
Battlefield includes two gameplay modes, Conquest and Titan,[3] the latter of which can only be played online in multiplayer maps (without using mods). Both modes support varying numbers of players, up to 64, depending upon the server a player chooses to join online. The single player mode consists of a maximum of 16 players, which includes 15 AI bots.
Classes
Battlefield 2142 features 4 different playable kits. These kits can be selected at any time, and the player will get them when he/she spawns. The kits are a combination of the kits in Battlefield 2, which had seven playable kits, which were less customizable/upgradeable. Each kit has different weapons and equipment that are unique to that kit. Each kit contains a basic weapon, a secondary weapon, and a knife. The knife differs in this game from Battlefield 2 because when a player is killed with a knife, the killer acquires the player's dogtag. The player is able to gain rank, options, and equipment by acquiring points in the game. Battlefield 2142 now has customization, allowing the player to gain more unlocks for one kit, which makes it more effective. Each class has two unlockable weapons and one passive unlock which upgrades the soldier's helmet, each helmet upgrade having different functions. The benefits of one soldier's helmet upgrade will be shared with his or her squadmates. There was a mode called Conflict 2142 that brings all characters from 2142 to 2 Battlefield map.- Assault: The Assault and Medic classes from Battlefield 2 are combined as the Assault kit in Battlefield 2142. The main weapons are assault rifles with unlockable rocket or shotgun add-ons. Other unlocks include advanced first-aid kits which can be deployed to restore the health of anyone standing close to it, smoke grenades for screening, and a defibrillator for reviving fallen comrades. The Assault kit has a helmet upgrade that allows the user to determine what type of kit the enemy soldier is using, and assigns the appropriate icon above the "enemy spotted" marker.
- Recon: The Sniper and Special Forces classes from Battlefield 2 are combined as the Recon kit in Battlefield 2142. The main weapons are sniper rifles, while there is also an unlockable carbine for close-range encounters. Unlockable improvements for the sniper rifles include a x4 scope and a scope stabilizer. This class can unlock a variety of explosives, including APMs and remote-detonated RDX charges, both of which can kill infantry upon detonation, and the latter can also be used for destroying enemy vehicles, assets, and strategic objects (SAT Track, UAV, Orbital Strike, and EMP Strike). Another unlockable item is the Active Camo system, which makes the user 90% invisible to other soldiers. But if the user gets too close to an enemy, the user can be easily spotted because of the electronic and static sounds the Active Camo system creates. The Recon kit's helmet upgrade increases the time the "enemy spotted" marker stays on the HUD.
- Engineer: The Anti-Tank and Engineer classes from Battlefield 2 are combined as the Engineer kit in Battlefield 2142. The default weapon for this class is a directable anti-vehicle rocket launcher. Other unlockable main weapons include a high-velocity anti-tank rifle lacking guidance systems and an anti-air missile launcher with guidance systems. The equipment unlocks include motion-sensitive anti-vehicle mines, a vehicle repair kit, and a defusing device for enemy explosives. While the other classes carry a pistol as their sidearm, the Engineer class has a submachine gun to compensate for its lack of an anti-infantry weapon. The Engineer's helmet upgrade works similarly to the Assault kit's, but identifies and assigns icons for vehicles instead of infantry.
- Support: The Support class from Battlefield 2 remains fairly unchanged for the Support kit in Battlefield 2142. The default weapon is a light machine gun. Unlike other weapons, this machine gun becomes more accurate the longer it is fired. Other unlockable main weapons are a heavy machine gun and a shotgun. The equipment for this class includes ammunition hubs, deployable sentry guns, a sonar device to locate enemy infantry (Northern Strike only), EMP grenades (useful in revealing nearby enemy Recon soldiers using their Active Camo), and individual deployable energy shields. The Support kit's helmet upgrade passively spots any enemy within a certain range that starts using the Active Camo. The cloaked enemy's marker will appear on both the HUD and the mini-map, and both will track as long as the enemy is within the Support's line of sight.
Conquest
Main article: Conquest (gametype)
Conquest mode, similar to its predecessors, involves two teams of
players fighting each other while working to capture and defend spawn points.
Spawn points are represented by flags and display the color of the
controlling faction. To hold a simple majority of flags will initiate a
ticket drain on the opposing faction, which will only speed up if one
faction controls all the flags. Both teams begin the match with a preset
number of tickets. Each time a soldier dies, a ticket is removed from
his/her team. Players have the opportunity to reduce their number of
lost tickets by reviving their "critically wounded" teammates with the
Assault class' defibrillator. By reviving a teammate within 15 seconds
(or the amount of time the server has been set to), no ticket will be
lost and the player will not need to respawn (the player who killed the
now revived player will keep his/her kill point). The team that has no
tickets, or no places to spawn with no one alive, loses the match.There are several types of Conquest modes: Head-on, Assault, Assault Lines, and Double Assault Lines, Conquest Assault, No Vehicles.
- In Head-on, both teams start with one flag that cannot be captured. The rest of the flags are neutral.
- In Assault, play in either of the Assault Lines modes.
- In Conquest Assault, which is identical to normal Assault in both its coding and function, the PAC starts with one uncapturable flag (an immobile Titan), while the EU starts off with the rest of the flags and an immobile Titan which can be captured by the PAC.
- In No Vehicles, infantry are the only option, which will stack with the conquest mode that the map uses. No vehicles will spawn, including static ground turrets.
Titan
The Titan mode involves players from opposing teams whose objective is to destroy the other team's Titan,[4] while trying to defend their own. Titans are massive, heavily armored, flying warships that have powerful force fields protecting them from enemy intrusion or conventional weapons fire. As the force fields are up during the first part of a battle, players must fight to control the anti-Titan missile silos scattered about the battlefield on the ground. Titans can be moved around the battlefield, but only by the team's Commander. Each Titan can defend itself and contribute to the fight on the ground with 4 anti-ground guns and 2 anti-aircraft guns. Titan movement can cause latency issues, so some players prefer not to move them at all. Some servers even disable the commander's ability to move the Titan.After the shields are down, there are two methods to destroy the enemy Titan. One way is to simply remain on the ground and hold the anti-Titan missiles until they wear down the hull. A quicker alternative is to board the Titan using "assault pods" launched from an APC (Armored Personnel Carrier), air transport, Titan, or spawn beacon, spawn on your squad leader, or land an air transport on a Titan as a mobile spawn point. Once inside, the players must destroy 4 reactor consoles to gain access to the reactor room. There, they can blow up the reactor, and have 30 seconds to flee the Titan before it is destroyed.
During the beta release of the game, players who managed to escape the destroyed Titan before the 30-second timer ended received an award. In the retail game, the round ends when the Titan is destroyed, and because player deaths triggered by the end of a round do not count, the evacuation of the Titan had little significance aside from inciting a rush in the player. In patch 1.05, DICE reinstated the award for those attacking players who escaped the destruction in the "Titan Survival Pin." However, receiving the pin requires very precise timing to land on the ground, causing confusion amongst players initially.[5]
Vehicles
The vehicles of Battlefield 2142 are similar to those in Battlefield 2 except for a more futuristic design. For example, the PAC team tank, the Type 32 Nekomata, has an hovercraft driving system.[6] The air vehicles are also more futuristic, propulsed by turbines instead of rotors. Also, almost all vehicles have a short duration protective shield called active defense. The active defense, protects the vehicle from all attacks (except for eletromagnetic attacks) for about five seconds.Statistics tracking
The ranking and points system of Battlefield 2142 is similar to Battlefield 2, however, different ranks are featured. As with Battlefield 2, a key feature of the game is "Character Persistence", which saves and tracks almost every aspect of gameplay for players. Unlike Battlefield 2, however, the user is given the option to create up to four soldiers, as opposed to Battlefield 2's limitation of one per account. When playing the game in online multiplayer mode on specified servers, a master server tracks player points, ranks, equipment, and other statistics.Ranks
The Battlefield 2142 rank system consists of a number of partially fictitious, partially realistic military ranks, and are (for the most part) each divided by a silver/gold format, with players attaining the silver version of the rank (e.g. Corporal Silver) before reaching the gold rank (e.g. Corporal Gold). New ranks are earned by attaining experience points, which can be earned for actions on a ranked server such as killing an enemy soldier/vehicle, healing/resupplying teammates, repairing ally vehicles/strategic objects (SAT Track, UAV, Orbital Strike, and EMP Strike which are located at the main base), capturing/neutralizing control points/missile silos, assisting in kills (such as piloting a gunship) or carrying out orders given by the Squad Leader/Commander (negative points may be earned by actions such as teamkilling).The rank system is designed to be progressive so ranks are earned faster when a player begins (for example, 40 points are needed to climb from the lowest to the 2nd lowest rank while 3600 points are needed to advance from the 2nd highest to the highest rank). This provides new players with a number of unlocks straight away to give them an edge (as well as ambition). Later ranks require more effort, time, and skill from the player as the extremely high amount of points can usually be attained only through awards (which may give up to 2000 points apiece). The final three ranks of the game are only given to a certain number of players at a time, with Major General given to 50 players, Lieutenant General given to 25 players, and the highest rank, Supreme Commander, given to only one player at a time. These top three are brevet ranks; players retain those ranks until other players surpass them.
Awards
Awards can be earned only in multiplayer mode, with each award having its own specific criteria. Most awards typically have two to five criteria, composed of In A Round (IAR) criteria and Global criteria. IAR criteria must be accomplished within a single round, not through multiple rounds. Global criteria is accumulated by playing on a ranked server. For example, the Titan Commander badge (silver) requires a player to be the commander in Titan mode for twenty minutes in one round after accumulating 1000 commander points in Titan mode globally. Each award (with the exception of medals, which are more for prestige, since they are the hardest to obtain) delivers a certain amount of experience points, which go towards attaining a new rank. Badges, which have three levels of achievement (bronze, silver, and gold), and ribbons deliver the most points, while pins offer very few points since they are relatively easy to get, and may be obtained more than once.Unlocks
In Battlefield 2142, every time a player earns a new rank, they are able to choose a new unlock. Players with the Northern Strike Booster Pack are also able to earn unlocks by earning the badge or ribbon awards associated with Northern Strike. There are a total of 50 unlocks (40 Battlefield 2142 Core Game, 10 Northern Strike) and there are different categories of unlocks including class unlocks, squad unlocks, and ability unlocks. Class unlocks are specific to the class type which is being used. Ability unlocks are universal for all the classes. Squad unlocks can be equipped by anybody but they may only be used by squad leaders who have the required number of members in their squad. Unlocks are in tiers and require the player to progress up through the tree to unlock higher-level equipment. The player can test the other unlocks by picking up a dead soldier's equipment who is higher rank and contain more unlocks than the player.A "Field Upgrade" is a temporary unlock which can be awarded to all members of a squad when they either kill, resupply, heal or revive a teammate while they are following an attack or defend order. The Field Upgrade is a sort of 'try before you buy' feature (while the player has his/her own customizable inventory), allowing players to experience certain unlocks before they use one of their hard earned unlock credits to unlock it. They only allow players to test the equipment one level higher on their original unlock tree. Field Upgrades will be available to the player until the player disconnects from the server. If a player unlocks a new item which they have already Field Upgraded on their current server, the next unlock will not become available to them for a Field Upgrade until they leave the server. Certain unlocks are only available after purchasing the Northern Strike booster pack, and they are on top of all the other unlocks in the unlock trees of the core game. Field Upgrades also allow players without Northern Strike to have temporary access to the upgrades that are only available in Northern Strike. Field Upgrades are only applicable on ranked servers.
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